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Thread Statistics | Show CCP posts - 29 post(s) |

Nevyn Auscent
Broke Sauce
336
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Posted - 2013.08.12 08:37:00 -
[1] - Quote
Ehcks Argentus wrote:Lephia DeGrande wrote:I read it but it wouldnt change anything, the definition of Pay2Win is clearly buy stuff using Real Money to get better, i know its hard to accept for some People but trust me buying Plex to get expensive Drugs/Booster or buying an Account to Boost with fleet Booster is the same Problem.
Believe it or not. Buying and selling plex is just skipping normal isk grinding. It doesn't make you any more powerful than you would be if you made isk the normal way. But running missions for thousands of hours doesn't let you give gang links to an entire fleet with an alt. Only real money does that, either yours or someone else's.
Actually, Isk does allow you to do that, since you can buy plex to pay for your account & training to train the character or buy a character off the market that does that also. So everything you have said is possible with isk. |

Nevyn Auscent
Broke Sauce
336
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Posted - 2013.08.15 11:19:00 -
[2] - Quote
Robert71 wrote:Quote:T1 mindlink 15% Navy mindlink 20% 2 links T2 mindlink 25%
So my Rorqual with 3 Mining, one Shield Link, Industry-Core online cannot enable the Shield-Link insied the FF anymore. Doing its job outside the FF is no option: Orcas deliver the Ore and the Rorqual puts the compressed ore into the hangar array. So I have no option to cloak, no option to move ore jump (industry core on!), an nothing to put in my compressed minerals. Using a Navy mindlink instead of the T2 mindlinks for Mining and Siege would also be an bad option (just getting 20% instead of 25%)... if at all Navy mindlinks for mining are available, give shield and armor and can be activated inside the FF. ... I also have no option to use another ship as booster than a rorqual to get the same boost. So this is just another not well reasoned miner nerf ! https://forums.eveonline.com/default.aspx?g=posts&m=3426157#post3426157 Try reading that, the post you are quoting is not a CCP Dev post. |

Nevyn Auscent
Broke Sauce
338
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Posted - 2013.08.19 22:57:00 -
[3] - Quote
And those of us who took full advantage of the great BC & CS skill changes.... :P Have all four. |

Nevyn Auscent
Broke Sauce
341
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Posted - 2013.08.21 22:02:00 -
[4] - Quote
Given all the discussion on fleet boosting being OP in a 250 man fleet, I'm going to float an idea now, it's been mentioned before in various silly forms.
Squad Boosters stay at current levels. Wing Boosters only get 75% of boosts Fleet Boosters only get 50% of boosts.
This means a Fleet booster still gives substantial boosts, but a T1 BC in Squad position gives about the same boost (I think) as a CS in Fleet boost position. It also means redundancies are a good thing as you can put proper boosters in your more key squad booster positions to give max bonuses, while your wing and fleet boosts give some overall buffs, and you also have to prioritise which boost is most valuable to your fleet 'Right now'. Since you can reallocate wing & fleet boosters on the fly this also allows for a skilled FC to respond to situations and alter the overall stats of the fleet slightly. Need more tank, rearrange for max resists, need info warfare, sort those boosters into your key roles. Fleet just out of point range... etc. |

Nevyn Auscent
Broke Sauce
349
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Posted - 2013.08.24 08:44:00 -
[5] - Quote
Given EVE lore already says we have FTL coms, trying to claim Radio limitations is silly.
As for why CS comps are better, well obviously they are special hardware. With special operators required (Hence the skills). That do things in a different manner from normal comps so are more effective. The CS also has all the built in Hardware surrounding the needs of those specific links, which could be a lot more than just a few thousand KG's.
So... its quite easy to rationalise exactly how links work & even how OGB's work. You just have to not be narrow minded and ignore any option that doesn't match the conclusion you want to reach. |

Nevyn Auscent
Broke Sauce
349
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Posted - 2013.08.24 10:26:00 -
[6] - Quote
Hidden variables are good. You should always be uncertain about what you are up against. Otherwise everything just becomes Ganks. The only reason you find links such an unpalatable hidden variable is because everything else is in plain sight, If instead of knowing exactly what ship your opponents had all you got was their class, i.e. Cruiser on Deep scan, and only their race when on the same grid and had to eyeball ships & know what ship models are what or lock them to get actual hull type it would introduce even more uncertainty and make for non perfect intel on other things. Which would then result in 'Oopsie' engagements happening more often, which would be better for the game than the current meta as to when to engage. Gang boosts are no worse for the game than T2 modules, Implants or anything else. The scale may be out, *shrugs*, but the actual mechanic is for the most part fine. I'd even allow OGB's still I think on recent reflection but at reduced efficiency compared to an OGB which creates a decision point. Do you bring them on grid and risk the ship or off grid but with less effect. |

Nevyn Auscent
Broke Sauce
354
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Posted - 2013.08.29 00:45:00 -
[7] - Quote
I'd have to disagree about your reasoning regarding wing/fleet commanders. Given even land armies typically have a General in the field with them commanding. And certainly have company commanders.
When you go to Naval however which is the actual closest analogy to EVE, the Fleet Commander is right out there in the middle of the fleet. Where it changes however is that in EVE, you can't control an area of space in quite the same way as you can on the sea. In part due to flight controls, in part due to probe mechanics and in part due to the lack of LoS effects, meaning that you can hit the 'fleet booster' right off the gate.
Of course, they are also discussing changing boosts before they come on grid, making it much more likely boosters will not have to have the assigned positions like they currently do and will instead work in some other fashion on every fleeted member on the field. |

Nevyn Auscent
Broke Sauce
358
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Posted - 2013.09.02 20:16:00 -
[8] - Quote
The odds you go up against just had their links nerfed exactly the same amount you did. Unless you are claiming they don't have links, in which case it's not really the odds you are claiming anyway. So relatively speaking you should have exactly the same ratio you do now against someone. |
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